CIE Division 8 - TC8-03: Survey of Gamut Mapping Papers

Stone, Cowan & Beatty (1988)

Figure 1 Cromalin & monitor gamuts based on data from (Morovic, 1995).


The gamut mapping algorithm proposed here uses the XYZ colour space, whose choice was seemingly made by default and not after considering other colour spaces. Image and reproduction gamuts are used and compression is carried out in a linear and uniform way. To illustrate the starting point of the gamut mapping algorithm, the XYZ gamuts of a CRT monitor and a Cromalin proof (both illuminated at 500 lux) are shown in Figure 1.

What follows are the individual steps of this gamut mapping technique:
 

(a) Scaling


Scaling of the image gamut so as to fit the destination device gamut is done using the following formula:
 

Nd = NBd + bs*(NWd - NBd) + csf*Ni where N is a member of {X,Y,Z}


Nd are the tristimulus values of the reproduction device, Ni are the imageís tristimulus values, NBd are the tristimulus values of the reproductionís black point, NWd are those of the white point, bs is the distance by which the black point is moved along the grey axis and csf is the contrast scale factor. The effect of this transformation is to move the image black to the reproduction black and to re-scale the imageís range to fit into the reproductionís range. As this paper focused on gamut mapping between monitor and printer, the bs*(NWd - NBd) term was added to move the black point further up the grey axis, as the monitor gamut is much wider near the black, than the printer gamut. A heuristic technique for selecting csf and bs values is described in the paper.
 

(b) Grey Axis Rotation


As the faithful reproduction of neutral colours is one of the prerequisites of a good gamut mapping algorithm, it is thought necessary to map the grey axes of the two gamuts onto each other. This is done by rotating the image gamut and even though the chromaticities of all colours are changed by this step their relative locations are maintained.
 

(c) Umbrella Transformation


As the original image is displayed on a monitor, all its colours are specified relative to the monitorís phosphor chromaticities. Original image colours can therefore be expressed as [R*Rs, G*Gs, B*Bs], where RGB are the DAC values for each phosphor and RsGsBs are the chromaticities of the original monitor. To reduce the saturation of the image (so as to fit into the reproduction gamut) the real phosphor chromaticities are replaced by ones closer to the white point which results in the following colours ? [R*Rd, G*Gd, B*Bd], where RdGdBd are the chromaticities of virtual desaturated phosphors. The effect of this is the same as if the image was displayed on a less saturated monitor. To maintain the grey axis, the following condition needs to be satisfied, whereby k is a scaling constant:
 

Rd + Gd + Bd = k*(Rs + Gs + Bs)


Note, that this transformation may also alter the perceived hue of the colours.
 

(d) Projective Clipping


Some extreme colours could be left out when compressing the gamut, so that the colour differences around the neutral axis are preserved better. These colours can then be projected back onto the nearest point of the reproduction gamut. However, if the surface of the gamut is concave, smoothly varying colours in the original image will have discontinuities when clipped.

A problem with the approach outlined above is the environment in which it is implemented as the mapping in a perceptually non?uniform colour space (XYZ) will lead to excessive compression around the neutral axis ? exactly the area in which colour changes are most perceptible. Furthermore the effects of chromatic adaptation also need to be taken into account as they will reduce the apparent difference between the two media and will therefore result in a reduction of the extent of compression needed. Some of these points were later recognised and implemented by the authors themselves (Stone and Wallace, 1991).
 


Last updated: 17 August 1999 by Jan Morovic