Vr = TCR * VoV = 1.16 - 0.175*[100*(Y/Yn) + 0.6]0.41 (dim surround)
Vr and Vo are the darkness values for the reproduction and original
respectively and TCR is the tone compression ratio (which should be the
ratio of the darkness range of the reproduction and the original). Formulæ
for calculating darkness values for other backgrounds are also given in
the paper.
Even though this approach results in a reduction of saturation, it yields
good results, as the constancy of chroma has already been identified by
some earlier work (Pobboravsky et al., 1971) as an important condition
for good colour reproduction.
Cr = CCR *CoCCR = TCR
Here CCR is the chroma compression ratio, Cr and Co are the C* coordinates
of the reproduction and original respectively. Note, that this technique
is based on earlier work (Gordon et al., 1987).
CCR = 0.5*(1 + TCR)
The experimental evaluation of the above methods found that the
independent compression of lightness and chroma with an unchanged hue angle
(method (e)) gave the best results. However, the experimental results need
to be treated with caution, as the effects of the different compression
methods were simulated on the monitor, rather than comparing the two media
for which the gamut mapping was intended. Furthermore it is not clear from
the description of the experiment what images were used, especially what
their characteristics were in terms of chroma range, which might also influence
the results. Nonetheless, the paper gives a good overview of a range of
possible mapping techniques with some useful suggestions as to compression
ratios.